SKIFT
A Game of Strategic Shifts and Control
Players: 2
● Ages: 8+ ●
Playtime: 10–15 minutes
Outmaneuver your opponent by shifting your pieces and the board itself.
Your objective: eliminate all of your opponent’s kings or
pawns.
Components
9
square tiles, each divided into 4 quadrants.
2 kings
(square pieces) and 6 pawns (circle pieces) per player.
Setup
Arrange the 9 tiles in a 3×3 grid to form the
board.
Place the pieces in a checkerboard pattern around the center, as illustrated below.
Gameplay
Players choose colors and randomly determine who goes first.
On your turn, perform one
of three actions: a piece move, a tile
move, or a tile rotation.
Piece Moves
Move one of your kings or pawns one quadrant in any
direction (orthogonally or diagonally), pushing any pieces in its path.
Pieces may move (and be pushed) within a tile or
across tiles.
Tile Control
The player with more kings on a tile controls it.
If tied in kings, the player with more total pieces
on the tile controls it.
If still tied, neither player controls the tile.
Tile Moves
Move a tile that you control one space orthogonally
(not diagonally), pushing any tiles in its path.
Pieces on that tile move with it, retaining their
positions as it is moved.
Tile Rotations
Rotate a tile that you control 180 degrees.
Pieces on that tile rotate with it, retaining their
positions as it is rotated.
The No-Undo Rule
You may not undo your
opponent’s last move.
If they moved a piece,
you may not return any piece to its previous position.
If they moved a tile, you
may not return any tile to its previous position.
The Landlocked Tile Rule
A tile is landlocked if
it is surrounded on all four orthogonal sides.
A landlocked tile may not
be moved or rotated, even if you control it.
Tile Connectivity and Splintering
All tiles must remain
connected, either orthogonally or diagonally.
If a move causes the
tiles to splinter into two or more disconnected groups, only the largest group
remains; all other tiles and any pieces on them are removed from the game.
Suicide Moves
You may make a move that
results in your own pieces or controlled tiles being removed from the board.
Winning the Game
You win the game if your opponent runs out of either
kings or pawns.
However, if the same move also causes you to run out
of either kings or pawns, the player with more remaining pieces wins.
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